Buildings Fast Navigation
Basics: Town HallHouseMain DockWarehouse
Basic resources: Fishing PierFoundryMuseumQuarrySawmill
Commodities: ArtisanFactoryFood MillGroceryWorkshopYard
Long time production: ForgeLumber MillMine
Other: Additional spaceLighthouseTavern
Town Hall level: 5
Max. units: 1
Grid measurements
Width: 5 sq
Height: 7 sq


# TH
Time Xp Cost OR Gem
1 5 6h 1,250 60,000 Coin 7,000 Stone 250


To be able to hire Captains, you must first build a Tavern in your port.

Hiring captains

When the Tavern is ready, we can now click on it to see the "Hire" button, or click on the Captains icon in the lower right corner of the screen.
Tavernhirecaptain Captainonsea
Upon clicking it, we will be presented with a large menu that shows us all currently available captains, classified into three tabs:
  • Captainstab
    HIRED CAPTAINS: the captains we have bought already and we are free to use them.
  • CAPTAINS: the captains currently available in our Tavern. The selection of captains changes every day and includes about 3 gem captains and 2 captains available for coins (Tip: Buy the coin captains every day).
  • EVENT CAPTAINS: Just like above, but this tab will only feature captains specific for the current event.

Assigning a captain

Mouseover your ship before sending it to a destination. You will now be able to click an additional button, which says Assign a captain. Clicking it will take you to a list of captains you own.
In this new window, you can see all your owned captains, the effects they provide, as well as the remaining number of voyages the effect will work on. After all the voyages are used, the captain will disappear.

Removing & changing captains

If you decide that you want to use a ship for something else for the time being, or that you want to save your captain for a different day, you can remove a captain from a ship without losing the remaining charges. You will be able to re-add said captain to any ship in the future.
In order to remove a captain, simply click on his face near the ship. And then, in the menu that pops up, you can remove the captain by clicking:
  • Remove. You can then add another one, or send a ship on a voyage without any captains at all.
  • Switch. Faster than previous option in case you want to add a different captain.

List of captains

Common Uncommon Rare Epic Legendary
Cost Coin 500 x 1,000 x 5,000 x 10,000 x 50,000 x
OR Gem 20 35 65 120 240
Voyages 10 10 10 10 5

Increasing capacities

Captain Common Uncommon Rare Epic Legendary
Captain58 Sailor Swift
Increases Crew capacity
5 x 10 x 20 x 40 x 80 x
Captain9 Drew Carrymore
Increases Capacity capacity
5 x 10 x 25 x 50 x 100 x
Captain50 Universe
Increases Capacity capacity
50% 100% 250% 500% 1,000%

Higher profit

Captain Profit on Common Uncommon Rare Epic Legendary
Captain18 Gol D. Igger Coin 50% 100% 250% 500% 1,000%
Captain60 Fishgerald Fish
Captain57 Frank Lumbert Wood
Captain49 Rocky Sailboa Stone
Captain31 Daniel Steel Iron
Captain59 Deckard Sail Xp


  • Don't use gems to buy captains. Gems are best used to buy ships.
  • Regular Captains are NOT reusable, even if you deplete the captain that same day (before the list of Regular Captains is refreshed). Try to save these captains for long and high-reward voyages, such as overnight trips to Riviera.
  • Event Captains are reusable, so feel free to use them as much as you like! When you've used up all the voyages on an Event Captain, it returns to the Tavern.
  • Don't buy +XP captains. There is no real benefit to leveling up faster. Event contracts scale to your level, so if you can't keep ships, warehouses, and production buildings up to scale with your level, the event contracts become much harder. Farming XP also prevents your ships from gathering other resources, which holds back the development of your port. The only benefit to leveling up faster is access to better ships. However, as these ships are also a lot more expensive, you probably won't be able to afford them anyway (except for gem ships, which cost roughly the same at every level).

Frequently Asked Questions (FAQs)

If I send a captain that enhances gains of MATERIAL A with a ship that travels to a destination with MATERIAL B, will I lose charges?

No, the voyages, or charges, are only subtracted when a captain is used on a voyage that pertains to his effect. So for example, sending a captain that provides higher profit on COINS to a STONE destination, will not use ANY charges!

Do captain effects work on materials shipped to contractors?

No, just tested with a regular contractor and with Her Majesty.

Do captain effects work on Market Town trips (to sell materials)?

Sadly, no, they do not.

Does the bonus from bonus experience captains stack with the additional XP provided by steamships?

Yes, it does.

I'm waiting and waiting but I'm never offered captains that increase profit on wood/stone/iron/etc.

Unfortunately there is a random factor here. Also, some captains are clearly less frequent than others. Based on general experience with the system, the most frequently available captains are the XP, Destination Cost, and +Sailor ones.
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