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This page shows you which destinations are the most efficient for farming resources (Coin, Fish, Wood, Stone, Iron, Xp). For each destination, you can look up how much it produces at your destination level. The exact calculations are explained in the Calculations section.

This page only contains details about the outputs of destinations. For information about regular/permanent destinations, please visit the Destination Upgrades page. For information about time-limited event destinations, please visit the Event Destinations page.

Most Efficient DestinationsEdit

CoinsEdit

How many coins (Coin) can you theoretically farm per cargo, per hour, at each of the following destinations?

Destination Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Small Town 240 150 90 96 108 120 132 144 156 168 180 192 204 216 228 240 252 276
Coastline 60 64 68 80 84 88 92 96 100 104 108 112 128 - - - - -
Gulf 50 55 60 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140
Riviera 25 27 28 30 32 34 36 38 39 41 43 45 48 - - - - -
CocoaPlantation* 44 73 94 - - - - - - - - - - - - - - -
Vineyard* 56 - - - - - - - - - - - - - - - - -
Tailor* 67 86 100 - - - - - - - - - - - - - - -
Archeology 27 80 120 144 - - - - - - - - - - - - -
Armory 23 70 105 126 - - - - - - - - - - - -

* This means farming the commodity (Cocoa, Cloth, Grapes), then trading it at Market Town for coins. The travel time to Market Town is included in the calculations.

FishEdit

How much fish (Fish) can you theoretically farm per cargo, per hour, at each of the following destinations?

Destination Destination Level
1 2 3 4 5 6 7 8 9 10 11 12 13
Neighborhood 38 40 43 48 50 53 55 56 58 61 65 69 75
Tailor* 150 193 225 - - - - - - - - - -
Armory 40 120 180 216 - - - - - - - - -
Huntsman Lodge 47 140 210 315

* This means farming the commodity (Cloth), then trading it at Market Town for fish. The travel time to Market Town is included in the calculations.

WoodEdit

How much wood (Wood) can you theoretically farm per cargo, per hour, at each of the following destinations?

Destination Destination Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Bamboo 80 60 69 72 84 90 96 102 108 114 120 126 132 138 144 150 156 180
Forest 8 8 9 10 11 11 12 13 13 14 15 - - - - - - -
Archeology 43 100 150 180 - - - - - - - - -
Armory 55 138 225 284 - - - - - - - - -

The travel time to Market Town is included in the calculations.

StoneEdit

How much stone (Stone) can you theoretically farm per cargo, per hour, at each of the following destinations?

Stone
Destination Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Cave 5 6 7 8 9 10 11 12 13 14 15 16 17 18 20
Rubble 4 4 5 5 5 6 6 6 6 7 7 7 7 8 -
Rocky Mill 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6
Armory 8 12 24 27 - - - - - - - - -

The travel time to Market Town is included in the calculations.

IronEdit

How much iron (Iron) can you theoretically farm per cargo, per hour, at each of the following destinations?

Destination Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Blacksmith 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 21
Iron Mill 2 2 2 3 3 3 3 3 3 3 4 4 4 4 - - - -
Huntsman Lodge 3.3 10 15 23 - - - - - - - - -

The travel time to Market Town is included in the calculations.

XPEdit

How much XP (Xp) can you theoretically farm per cargo, per hour, at each of the following destinations? Here, we mean getting XP by farming commodities (Cocoa, Cloth, Grapes) and trading them for XP at Market Town.

Destination Level
1 2 3 4 5 6
Cocoa Plantation* 10 17 21 - - -
Tailor* 13 17 20 - - -
Vineyard* 11 - - - - -

* This means farming the commodity (Cocoa, Cloth, Grapes), then trading it at Market Town for XP. The travel time to Market Town is included in the calculations.

CalculationsEdit

How are these values calculated?

Regular Resource Destinations
The calculations of the non-commodity destinations are fairly straightforward.

EXAMPLE
Small Town level 6
Travel time = 5 min = 0.08 hours
Bonus = x10 Coin
10 coins / 0.08 hours = 120 coins/cargo/hour
So if I keep sending one 30-cargo ship to Small Town for an hour (12 trips), I would make 1 440 coins.

Commodity Destinations
The calculations of commodity destinations are slightly more complicated, due to the extra trip(s) to Market Town.

EXAMPLE
Tailor level 3
Tailor travel time = 2 hours
Tailor cargo bonus = x4 Cloth
Market Town travel time = 30 min = 0.5 hours
Market Town cargo bonus = x1 Cloth
Market Town fish bonus = x225 Fish
Trips needed to trade all cloth = 4 trips
4 x 0.5 hours = 2 hours to trade all cloth
Total time needed = 2 + 2 = 4 hours
Total fish obtained = 4 * 225 = 900 Fish
900 fish / 4 hours = 225 fish/cargo/hour

Notes

  • All calculations assume perfect timing, infinite sailors, and infinite warehouse space.
  • Please take your free time and experience into consideration. If you're not enjoying the most efficient approach, don't do it. Have fun!